![]() It’s almost as though DMan has spent some time on another planet… maybe it’s some pseudonym for Meta Ridley? It’s a Metroid game through and through, but the extra additions, the design of the new world areas, and the new storyline are an absolute joy to play through. Hack wizard ‘DMan’ has certainly made a masterpiece here. Yes, I had to write Vitality with those spaces in it that’s the name of the game! This is the kind of hack that experts should check out if they want to improve their game.Ĭan you discover the secret behind the Planet Uviol? 8. This hack actually has a ‘Challenge’ rating, meaning it’s not for the faint of heart. It’s got a new story, lots of incredible new artwork, and some exciting new rooms to play through. Well, this version has been turned all the way to 11. Cliffhanger Redux is an updated version of the ROM hack ‘Super Metroid Cliffhanger’. Now, this is one of the most challenging Metroid hacks out there (I’m probably going to say that a lot through this article, so bear with me). Experience a new hub area and pick up bonuses hidden around every corner! 9. Control Samus, and blast bad guys.Įscape II has a Sonic feel about it too in the form of saving animals as you move through each of the levels. While the game’s altered story is listed in Japanese, the premise is still pretty similar. Still, we’re not complaining it gives the game a unique look and instantly makes it recognisable amongst the other hacks out there. The ROM hack’s creator ‘Hiroshi’ clearly just likes blue. Nor is it a hack that takes place underwater. Now, I know what you’re thinking, and the answer is no this isn’t being shown on my mate Josh’s TV which for some reason is incredibly blue (if you’re reading this, Josh, then for crying out loud, fix it…). Individual Clipdata and how to use them is explained in the above link!Īlternatively, you can read the next sections on the most used functions in rooms (highly recommended).First up on our list of the best Metroid ROM hacks is Super Metroid: Escape II! MAGE is very generous in explaining what each clipdata number does, so I will just explain the important values whose functions may not be obvious at all. This means that any block that you do not want to be special will be assigned clipdata value 0, which indicates “air”.Ĭlipdata is edited in the same way as block layers, with the only difference being that if you select a large group of blocks in the tile table, they will all share the same clipdata. Be very careful when editing clipdata in a room, because clipdata will work how it wants whether or not you have a block placed in a slot (for example, you can have an invisible slope in the air due to clipdata that has been assigned to empty squares). There are FF (255) slots available for different types of clipdata, however many are unused. Each tile location in a room has a certain clipdata value assigned, be it 0 for air or 10 or solid. In bland terms, Clipdata is how each block works. Keep in mind that some types of clipdata have only minor differences that may wreak havoc upon level design if used incorrectly (i.e. I will explain the different types of clipdata later in this chapter. Shown above is the drop down menu for selecting clipdata. ![]() You can select to edit clipdata along with layers while making blocks however, since you may want to edit clipdata for several different blocks at the same time it is possible to select clipdata without any other option. Clipdata is not tied to any layer rather, it decides how a specific block in the room will act. The final choice of importance is “clipdata”. Main Deck, Room E with and without BG 0 view Keep in mind that all of these layers scroll at the same rate, and as such you will not experience any parallax scrolling with them. You can also click on their views to show/hide them in case you need to see something from a different perspective. You can only have one of these selected at a time to edit. You can't select this for editing, but you can turn it on or off. BG 3 - This is the entire background image. ![]()
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